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How to Play Backgammon

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Backgammon Objective
The objective of backgammon is to bring all your checkers, white or black, into your own home board so that you can begin to remove them from the board (the bear-off game phase). The winner of the game is the first player to bear off all of his checkers.

Starting to play
To start a game of backgammon, each player throws a single die and the player that rolls the highest number plays first. If equal numbers come up, then both players keep rolling their die until they roll distinct numbers.
Commonly, the first player uses the joint numbers on the already-thrown dice to start, although this rule is not harshly followed today. After the initial turn, the players alternate turns and roll two dice each time.
In some matches, the winner of the last game plays first in the next backgammon game, although this rule is not always put into effect.

Moving the Checkers
The roll of the dice indicates how many points, or pips (a unit of distance on a backgammon board) the player is to move his checkers. Backgammon checkers can by no means move backwards, they only move forward towards their own home boards, meaning the white and black pieces are always moving in opposite directions around the backgammon board, one player moving his checkers clockwise while the other counter-clockwise.
There are few rules when considering the movement of checkers:
" The numbers on the two dice represent separate moves. For instance, if a player rolls 4 and 2, he may move one checker four spaces to an open point and another checker two spaces to an open point, or he may move a single checker a total of six spaces to an open point.
" A checker can be moved to any point that is vacant, to one that is occupied by your own checkers or to a point that has no more then one of your opponent's checkers on it. In other words, two or more checkers that are occupied by your opponent are considered a block for you.
" If you roll the dice and the same number comes up (a double), you can move the pieces twice as many times. For example, with a role of 2-2, you may move 2 points 4 times in any given combination (one piece 8 points, two pieces 4 points each, one piece 6 points and the other 2, two pieces 2 points and a third piece of 4 points, four pieces 2 points each ). Usually, the more doubles a player rolls, the greater his chances of winning the game.


Hitting a blot
A single checker on a point is known as a blot and may be attacked by the opponent. Checkers of different colors may not inhabit the same point. Thus, a blot is removed by landing on it with one of the opponent pieces, which is also named a hit. The blot is taken off the board and moved to the bar, and stays out of play until the checker is entered in your opponent's inner board. You can re-enter your checker from the bar only if one of the numbers appear on the rolled dice match a point which is not occupied by two or more of your opponent's checkers. If none of the points is open, the player loses his roll. If a player is capable of entering several but not all of his checkers, he is obliged to enter as many as he can and then give up the rest of his turn.

Doubling cube
the doubling cube is a dice with the numbers 2, 4, 8, 16, 32 and 64 written on it which is used for raising the stakes at backgammon matches and tournaments.
Using the doubling cube can be done at any stage of the game:
A player who feels he has an advantage on his opponent may suggest doubling the stakes. He may do this when it is his turn and he has not yet rolled the dice. To double, the player simply places the doubling cube with the numbers 2 facing up. The opponent may refuse the offer by resigning (and thus losing the game) or may accept it.
The opponent who accepts the offer is now the owner of the doubling cube, meaning he's the only one who can double the stakes again (this time by placing the doubling cube with the number 4 facing up).


Bearing off
Bearing off is the final stage of a backgammon game - removing your pieces from the home board. In order to start this action all of your 15 checkers should be in the home board. The same as with normal moves, you bear off according to the roll of the dice, always from the highest occupied point in your home table. During the bear off process there might be a situation when there is no checker on the point indicated by the roll. In this situation the player must make a legal move by using a checker on a higher point. If there aren't any checkers on higher points, the player is allowed to remove a checker from his highest occupied point. However, you have no obligation of bearing off if you have another legal move to make.

Winning the Game of Backgammon
The winner of the game is the first player to bear off all of his checkers. If your rival has not been able to bear off neither of his checkers you score a gammon, a double victory, which counts twice a normal win. Triple victory or a backgammon, counts three times a normal win and is scored when your opponent hasn't succeeded in bearing off any of his checkers and still has checkers on the bar or in the winner's home board.

Thanks to: Play65

For more information go to: Backgammon Guide

:dirol
Join: 2006/12/07 Messages: 29893
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Manne wrote:

Backgammon Objective
The objective of backgammon is to bring all your checkers, white or black, into your own home board so that you can begin to remove them from the board (the bear-off game phase). The winner of the game is the first player to bear off all of his checkers.

Starting to play
To start a game of backgammon, each player throws a single die and the player that rolls the highest number plays first. If equal numbers come up, then both players keep rolling their die until they roll distinct numbers.
Commonly, the first player uses the joint numbers on the already-thrown dice to start, although this rule is not harshly followed today. After the initial turn, the players alternate turns and roll two dice each time.
In some matches, the winner of the last game plays first in the next backgammon game, although this rule is not always put into effect.

Moving the Checkers
The roll of the dice indicates how many points, or pips (a unit of distance on a backgammon board) the player is to move his checkers. Backgammon checkers can by no means move backwards, they only move forward towards their own home boards, meaning the white and black pieces are always moving in opposite directions around the backgammon board, one player moving his checkers clockwise while the other counter-clockwise.
There are few rules when considering the movement of checkers:
" The numbers on the two dice represent separate moves. For instance, if a player rolls 4 and 2, he may move one checker four spaces to an open point and another checker two spaces to an open point, or he may move a single checker a total of six spaces to an open point.
" A checker can be moved to any point that is vacant, to one that is occupied by your own checkers or to a point that has no more then one of your opponent's checkers on it. In other words, two or more checkers that are occupied by your opponent are considered a block for you.
" If you roll the dice and the same number comes up (a double), you can move the pieces twice as many times. For example, with a role of 2-2, you may move 2 points 4 times in any given combination (one piece 8 points, two pieces 4 points each, one piece 6 points and the other 2, two pieces 2 points and a third piece of 4 points, four pieces 2 points each ). Usually, the more doubles a player rolls, the greater his chances of winning the game.


Hitting a blot
A single checker on a point is known as a blot and may be attacked by the opponent. Checkers of different colors may not inhabit the same point. Thus, a blot is removed by landing on it with one of the opponent pieces, which is also named a hit. The blot is taken off the board and moved to the bar, and stays out of play until the checker is entered in your opponent's inner board. You can re-enter your checker from the bar only if one of the numbers appear on the rolled dice match a point which is not occupied by two or more of your opponent's checkers. If none of the points is open, the player loses his roll. If a player is capable of entering several but not all of his checkers, he is obliged to enter as many as he can and then give up the rest of his turn.

Doubling cube
the doubling cube is a dice with the numbers 2, 4, 8, 16, 32 and 64 written on it which is used for raising the stakes at backgammon matches and tournaments.
Using the doubling cube can be done at any stage of the game:
A player who feels he has an advantage on his opponent may suggest doubling the stakes. He may do this when it is his turn and he has not yet rolled the dice. To double, the player simply places the doubling cube with the numbers 2 facing up. The opponent may refuse the offer by resigning (and thus losing the game) or may accept it.
The opponent who accepts the offer is now the owner of the doubling cube, meaning he's the only one who can double the stakes again (this time by placing the doubling cube with the number 4 facing up).


Bearing off
Bearing off is the final stage of a backgammon game - removing your pieces from the home board. In order to start this action all of your 15 checkers should be in the home board. The same as with normal moves, you bear off according to the roll of the dice, always from the highest occupied point in your home table. During the bear off process there might be a situation when there is no checker on the point indicated by the roll. In this situation the player must make a legal move by using a checker on a higher point. If there aren't any checkers on higher points, the player is allowed to remove a checker from his highest occupied point. However, you have no obligation of bearing off if you have another legal move to make.

Winning the Game of Backgammon
The winner of the game is the first player to bear off all of his checkers. If your rival has not been able to bear off neither of his checkers you score a gammon, a double victory, which counts twice a normal win. Triple victory or a backgammon, counts three times a normal win and is scored when your opponent hasn't succeeded in bearing off any of his checkers and still has checkers on the bar or in the winner's home board.

Thanks to: Play65

For more information go to: Backgammon Guide

:dirol

Thank you for posting the rules here. I played a long time ago, but have forgotten a lot of the basics!
Join: 2007/06/04 Messages: 85
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Hotwriter wrote:

Thank you for posting the rules here. I played a long time ago, but have forgotten a lot of the basics!

One thing I learned that it's not always a good idea to keep sending your opponent back to the start. They could get you at an inopportune time, like when you're about to win. Strategy, strategy, strategy.
Join: 2007/06/04 Messages: 8
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Flubb10 wrote:

One thing I learned that it's not always a good idea to keep sending your opponent back to the start. They could get you at an inopportune time, like when you're about to win. Strategy, strategy, strategy.

I have never won a game! :mad:

Maybe you can tell us about your strategies?:confused:
Join: 2007/06/07 Messages: 11
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HardworkinMom wrote:

I have never won a game! :mad:

Maybe you can tell us about your strategies?:confused:

You know I use to play this game but after years of no play, i dont remember what the heck to do anymore.
Join: 2007/06/04 Messages: 85
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Hotwriter wrote:

You know I use to play this game but after years of no play, i dont remember what the heck to do anymore.

I have always wanted to learn how to play, but never have, so thanks for posting the the rules. Now all I have to do is find somebody to play with and hopefully I won't look like a total idiot.
Join: 2007/06/13 Messages: 21
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Fizz wrote:

I have always wanted to learn how to play, but never have, so thanks for posting the the rules. Now all I have to do is find somebody to play with and hopefully I won't look like a total idiot.

I used to have a decent backgammon board, but it got stolen a long time ago. It was one of those things I never got replaced.
Join: 2007/07/26 Messages: 58
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illuseesion wrote:

I used to have a decent backgammon board, but it got stolen a long time ago. It was one of those things I never got replaced.

Are there any really good books on the subject of learning how to play backgammon
Join: 2007/08/13 Messages: 121
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MHJ wrote:

Are there any really good books on the subject of learning how to play backgammon

Are there any really good books on the subject of learning how to play backgammon

Search on google and you will find what you are looking for 😁
Join: 2006/12/07 Messages: 29893
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Manne wrote:

Are there any really good books on the subject of learning how to play backgammon

Search on google and you will find what you are looking for 😁

I find its always best to try to learn all styles of backgammon so that you can attack an opponents weakpoint. You can tell an opponents weakpoint by his or her style of play.

For example if your opponent is super aggressive and likes to keep hitting your checkers to bring you back to his side, open up the table for them and let them hit you more but make sure you cover the 1 through 3 spots on his end. This way you will be in a great position to launch a counter offensive later on when your opponent is close to bearing off . This strategy works great with super offensive players.
Join: 2008/06/14 Messages: 10
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Manne wrote:

Backgammon Objective
The objective of backgammon is to bring all your checkers, white or black, into your own home board so that you can begin to remove them from the board (the bear-off game phase). The winner of the game is the first player to bear off all of his checkers.

Starting to play
To start a game of backgammon, each player throws a single die and the player that rolls the highest number plays first. If equal numbers come up, then both players keep rolling their die until they roll distinct numbers.
Commonly, the first player uses the joint numbers on the already-thrown dice to start, although this rule is not harshly followed today. After the initial turn, the players alternate turns and roll two dice each time.
In some matches, the winner of the last game plays first in the next backgammon game, although this rule is not always put into effect.

Moving the Checkers
The roll of the dice indicates how many points, or pips (a unit of distance on a backgammon board) the player is to move his checkers. Backgammon checkers can by no means move backwards, they only move forward towards their own home boards, meaning the white and black pieces are always moving in opposite directions around the backgammon board, one player moving his checkers clockwise while the other counter-clockwise.
There are few rules when considering the movement of checkers:
" The numbers on the two dice represent separate moves. For instance, if a player rolls 4 and 2, he may move one checker four spaces to an open point and another checker two spaces to an open point, or he may move a single checker a total of six spaces to an open point.
" A checker can be moved to any point that is vacant, to one that is occupied by your own checkers or to a point that has no more then one of your opponent's checkers on it. In other words, two or more checkers that are occupied by your opponent are considered a block for you.
" If you roll the dice and the same number comes up (a double), you can move the pieces twice as many times. For example, with a role of 2-2, you may move 2 points 4 times in any given combination (one piece 8 points, two pieces 4 points each, one piece 6 points and the other 2, two pieces 2 points and a third piece of 4 points, four pieces 2 points each ). Usually, the more doubles a player rolls, the greater his chances of winning the game.


Hitting a blot
A single checker on a point is known as a blot and may be attacked by the opponent. Checkers of different colors may not inhabit the same point. Thus, a blot is removed by landing on it with one of the opponent pieces, which is also named a hit. The blot is taken off the board and moved to the bar, and stays out of play until the checker is entered in your opponent's inner board. You can re-enter your checker from the bar only if one of the numbers appear on the rolled dice match a point which is not occupied by two or more of your opponent's checkers. If none of the points is open, the player loses his roll. If a player is capable of entering several but not all of his checkers, he is obliged to enter as many as he can and then give up the rest of his turn.

Doubling cube
the doubling cube is a dice with the numbers 2, 4, 8, 16, 32 and 64 written on it which is used for raising the stakes at backgammon matches and tournaments.
Using the doubling cube can be done at any stage of the game:
A player who feels he has an advantage on his opponent may suggest doubling the stakes. He may do this when it is his turn and he has not yet rolled the dice. To double, the player simply places the doubling cube with the numbers 2 facing up. The opponent may refuse the offer by resigning (and thus losing the game) or may accept it.
The opponent who accepts the offer is now the owner of the doubling cube, meaning he's the only one who can double the stakes again (this time by placing the doubling cube with the number 4 facing up).


Bearing off
Bearing off is the final stage of a backgammon game - removing your pieces from the home board. In order to start this action all of your 15 checkers should be in the home board. The same as with normal moves, you bear off according to the roll of the dice, always from the highest occupied point in your home table. During the bear off process there might be a situation when there is no checker on the point indicated by the roll. In this situation the player must make a legal move by using a checker on a higher point. If there aren't any checkers on higher points, the player is allowed to remove a checker from his highest occupied point. However, you have no obligation of bearing off if you have another legal move to make.

Winning the Game of Backgammon
The winner of the game is the first player to bear off all of his checkers. If your rival has not been able to bear off neither of his checkers you score a gammon, a double victory, which counts twice a normal win. Triple victory or a backgammon, counts three times a normal win and is scored when your opponent hasn't succeeded in bearing off any of his checkers and still has checkers on the bar or in the winner's home board.

Thanks to: Play65

For more information go to: Backgammon Guide

:dirol

This is just what i been looking for!
Join: 2007/02/24 Messages: 1205
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wallstreeterww wrote:

I find its always best to try to learn all styles of backgammon so that you can attack an opponents weakpoint. You can tell an opponents weakpoint by his or her style of play.

For example if your opponent is super aggressive and likes to keep hitting your checkers to bring you back to his side, open up the table for them and let them hit you more but make sure you cover the 1 through 3 spots on his end. This way you will be in a great position to launch a counter offensive later on when your opponent is close to bearing off . This strategy works great with super offensive players.

I have played this game but never won it. I got to know few things i never knew about the game from this thread. Thanks for sharing it with us.
Join: 2009/07/03 Messages: 49
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hemal237 wrote:

I have played this game but never won it. I got to know few things i never knew about the game from this thread. Thanks for sharing it with us.

I have played this game but never won it. I got to know few things i never knew about the game from this thread. Thanks for sharing it with us.

By providing you the right piece of information you will be able to make your way to a progressive way of playing. This is your chance, so take advantage of it. Five Basic Backgammon Strategies
Join: 2006/12/07 Messages: 29893
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wallstreeterww wrote:

I find its always best to try to learn all styles of backgammon so that you can attack an opponents weakpoint. You can tell an opponents weakpoint by his or her style of play.

For example if your opponent is super aggressive and likes to keep hitting your checkers to bring you back to his side, open up the table for them and let them hit you more but make sure you cover the 1 through 3 spots on his end. This way you will be in a great position to launch a counter offensive later on when your opponent is close to bearing off . This strategy works great with super offensive players.

I have always wanted to learn how to play, but never have, so thanks for posting the the strategies here....
Join: 2009/11/09 Messages: 2
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kennex wrote:

This is just what i been looking for!

I used to play this alot on yahoo games but since my boyfriend got me hooked on poker , i really don't see the need anymore to play it thou , i still like the challange and the thrill but i also get it and more by playing poker , who knows what the future may hold thou , i may get back into it . only time will tell thou . anyone that still plays this game , enjoy , weeeee , lol .

crazzvette
Join: 2009/10/23 Messages: 117
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MHJ wrote:

Are there any really good books on the subject of learning how to play backgammon

If you really want to get good at Backgammon, get Snowie 3 or 4 (Oaysa) or GNUBG (a free version). I'm a consistent 1800 rated BG player and am happy to answer any questions about.

Regarding books, Bill Robertie has written a bunch and they're all pretty informativie.
Join: 2008/06/06 Messages: 83
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Manne wrote:

Backgammon Objective
The objective of backgammon is to bring all your checkers, white or black, into your own home board so that you can begin to remove them from the board (the bear-off game phase). The winner of the game is the first player to bear off all of his checkers.

Starting to play
To start a game of backgammon, each player throws a single die and the player that rolls the highest number plays first. If equal numbers come up, then both players keep rolling their die until they roll distinct numbers.
Commonly, the first player uses the joint numbers on the already-thrown dice to start, although this rule is not harshly followed today. After the initial turn, the players alternate turns and roll two dice each time.
In some matches, the winner of the last game plays first in the next backgammon game, although this rule is not always put into effect.

Moving the Checkers
The roll of the dice indicates how many points, or pips (a unit of distance on a backgammon board) the player is to move his checkers. Backgammon checkers can by no means move backwards, they only move forward towards their own home boards, meaning the white and black pieces are always moving in opposite directions around the backgammon board, one player moving his checkers clockwise while the other counter-clockwise.
There are few rules when considering the movement of checkers:
" The numbers on the two dice represent separate moves. For instance, if a player rolls 4 and 2, he may move one checker four spaces to an open point and another checker two spaces to an open point, or he may move a single checker a total of six spaces to an open point.
" A checker can be moved to any point that is vacant, to one that is occupied by your own checkers or to a point that has no more then one of your opponent's checkers on it. In other words, two or more checkers that are occupied by your opponent are considered a block for you.
" If you roll the dice and the same number comes up (a double), you can move the pieces twice as many times. For example, with a role of 2-2, you may move 2 points 4 times in any given combination (one piece 8 points, two pieces 4 points each, one piece 6 points and the other 2, two pieces 2 points and a third piece of 4 points, four pieces 2 points each ). Usually, the more doubles a player rolls, the greater his chances of winning the game.


Hitting a blot
A single checker on a point is known as a blot and may be attacked by the opponent. Checkers of different colors may not inhabit the same point. Thus, a blot is removed by landing on it with one of the opponent pieces, which is also named a hit. The blot is taken off the board and moved to the bar, and stays out of play until the checker is entered in your opponent's inner board. You can re-enter your checker from the bar only if one of the numbers appear on the rolled dice match a point which is not occupied by two or more of your opponent's checkers. If none of the points is open, the player loses his roll. If a player is capable of entering several but not all of his checkers, he is obliged to enter as many as he can and then give up the rest of his turn.

Doubling cube
the doubling cube is a dice with the numbers 2, 4, 8, 16, 32 and 64 written on it which is used for raising the stakes at backgammon matches and tournaments.
Using the doubling cube can be done at any stage of the game:
A player who feels he has an advantage on his opponent may suggest doubling the stakes. He may do this when it is his turn and he has not yet rolled the dice. To double, the player simply places the doubling cube with the numbers 2 facing up. The opponent may refuse the offer by resigning (and thus losing the game) or may accept it.
The opponent who accepts the offer is now the owner of the doubling cube, meaning he's the only one who can double the stakes again (this time by placing the doubling cube with the number 4 facing up).


Bearing off
Bearing off is the final stage of a backgammon game - removing your pieces from the home board. In order to start this action all of your 15 checkers should be in the home board. The same as with normal moves, you bear off according to the roll of the dice, always from the highest occupied point in your home table. During the bear off process there might be a situation when there is no checker on the point indicated by the roll. In this situation the player must make a legal move by using a checker on a higher point. If there aren't any checkers on higher points, the player is allowed to remove a checker from his highest occupied point. However, you have no obligation of bearing off if you have another legal move to make.

Winning the Game of Backgammon
The winner of the game is the first player to bear off all of his checkers. If your rival has not been able to bear off neither of his checkers you score a gammon, a double victory, which counts twice a normal win. Triple victory or a backgammon, counts three times a normal win and is scored when your opponent hasn't succeeded in bearing off any of his checkers and still has checkers on the bar or in the winner's home board.

Thanks to: Play65

For more information go to: Backgammon Guide

:dirol

I just started playing this game and it seems like lots of fun hopefully i get better though
Join: 2008/04/05 Messages: 5
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wallstreeterww wrote:

I find its always best to try to learn all styles of backgammon so that you can attack an opponents weakpoint. You can tell an opponents weakpoint by his or her style of play.

For example if your opponent is super aggressive and likes to keep hitting your checkers to bring you back to his side, open up the table for them and let them hit you more but make sure you cover the 1 through 3 spots on his end. This way you will be in a great position to launch a counter offensive later on when your opponent is close to bearing off . This strategy works great with super offensive players.

" The numbers on the two dice represent separate moves. For instance, if a player rolls 4 and 2, he may move one checker four spaces to an open point and another checker two spaces to an open point, or he may move a single checker a total of six spaces to an open point.


I'd like to clarify a point here.
In fact you cannot move a total of 6 spaces.
If the fourth point and the second point are blocked you cannot move 6 spaces.
There is no point in totalling your dice throw even if you wish to move one piece the total amount.
You MUST treat each dice separately and move four then two, or two then four.
Join: 2009/06/07 Messages: 71
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wallstreeterww wrote:

I find its always best to try to learn all styles of backgammon so that you can attack an opponents weakpoint. You can tell an opponents weakpoint by his or her style of play.

For example if your opponent is super aggressive and likes to keep hitting your checkers to bring you back to his side, open up the table for them and let them hit you more but make sure you cover the 1 through 3 spots on his end. This way you will be in a great position to launch a counter offensive later on when your opponent is close to bearing off . This strategy works great with super offensive players.

Thank admin for posting the ruler :thumbsup
Join: 2011/03/22 Messages: 3
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jimma97 wrote:

I just started playing this game and it seems like lots of fun hopefully i get better though

i just started playing this game and it seems like lots of fun hopefully i get better though

Me too. I practiced a lot with the GNU backgammon program. I think it's really nice. Do you think it's the most efficient way of learning how to play backgammon?
Join: 2011/04/03 Messages: 2
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